Highly driven artist with a B.S. in Game Art & Design looking for new opportunities. Over six years of experience creating 2D and 3D art for video games and applications. Proven ability to manage and complete multiple tasks within deadlines and constraints. Proactive in approaching and understanding all aspects of the art production pipeline.
• Manage a variety of art assets with multiple external vendors
• Responsible for providing feedback throughout stages of development to maintain Naughty
Dog standards
• Communicate with external vendors daily to keep their artists up to date with workflows
developed by in studio artists
• Provide solutions to any questions or issues that arise during their workflow
• Became the primary point of contact for training new hires and introducing them to internal workflows. Updated existing onboarding documents to keep internal processes and procedures relevant
• Fixed and enhanced existing meshes for updates and expansions
• Received feedback and gave critiques on artists’ work during weekly meetings
• Created and modified hard surface and organic assets that fit the Planetside 2 style
• Responsible for various world designs, task creation, and asset building
• Part of the World Team, tasked to design point of interests and set dressing assets for the world
• Modeled organic and hard surface assets for large scaled maps
• Worked with designers to design props while maintaining budget requirements
• Responsible for the execution and quality production of 3D assets
• Laid out cities in proprietary engine to look visually appealing to clients
• Assist in prototyping next generation 3D mapping technology
• Adjusted and modified particle effects in Unity to correspond with character animations
• Designed a variety of tileable environmental textures