Carlos Rodriguez
Carlos Rodriguez
3D Artist
San Diego, United States

Summary

Highly driven artist with a B.S. in Game Art & Design looking for new opportunities. Over six years of experience creating 2D and 3D art for video games and applications. Proven ability to manage and complete multiple tasks within deadlines and constraints. Proactive in approaching and understanding all aspects of the art production pipeline.

Resume PDF

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Skills

Concept ArtConcept Design3D ModelingCharacter ModelingEnvironment ModelingProp Modeling

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
SpeedTree
SpeedTree

Productions

    • Video Game
      The Last of Us Part 1
    • Year
      2022
    • Role
      Outsource Production Artist
    • Company
      Naughty Dog
    • Video Game
      Planetside Arena
    • Year
      2019
    • Role
      Associate Artist
    • Company
      Daybreak Games
    • Video Game
      Star Trek Online - Age of Discovery
    • Year
      2018
    • Role
      Outsource Artist
    • Company
      Freelance
    • Video Game
      Hero's Song
    • Year
      2017
    • Role
      Game Artist
    • Company
      Pixelmage Games

Experience

  • Outsource Production Artist at Naughty Dog
    Los Angeles, United States of America
    August 2020 - Present

    • Manage a variety of art assets with multiple external vendors

    • Responsible for providing feedback throughout stages of development to maintain Naughty

    Dog standards

    • Communicate with external vendors daily to keep their artists up to date with workflows

    developed by in studio artists

    • Provide solutions to any questions or issues that arise during their workflow

    • Became the primary point of contact for training new hires and introducing them to internal workflows. Updated existing onboarding documents to keep internal processes and procedures relevant

  • Artist 1 at Rogue Planet Games
    San Diego, United States of America
    June 2020 - July 2020

    • Fixed and enhanced existing meshes for updates and expansions

    • Received feedback and gave critiques on artists’ work during weekly meetings

    • Created and modified hard surface and organic assets that fit the Planetside 2 style

    • Responsible for various world designs, task creation, and asset building

  • Associate Artist at Daybreak Game Company
    San Diego, United States of America
    September 2018 - June 2020

    • Part of the World Team, tasked to design point of interests and set dressing assets for the world

    • Modeled organic and hard surface assets for large scaled maps

    • Worked with designers to design props while maintaining budget requirements

  • 3D Production Artist at Here Technologies
    Carlsbad, United States of America
    April 2017 - April 2018

    • Responsible for the execution and quality production of 3D assets

    • Laid out cities in proprietary engine to look visually appealing to clients

    • Assist in prototyping next generation 3D mapping technology

  • Artist at Pixelmage Games
    San Diego, United States of America
    July 2016 - December 2016

    • Adjusted and modified particle effects in Unity to correspond with character animations

    • Designed a variety of tileable environmental textures