Photogrammetry Practice

I've been using RealityCapture to create some foliage I see during my hikes. It's crazy how accurate these models are, and how quick one can create a foliage library. I will continue utilizing the program to help improve my next scene. My pipeline is taking the photos, and then importing them into RealityCapture to create a highpoly model with 4k texture. Next, I take the model into Zbrush to create a low poly that wont blow up Unreal. After that I clean up topology and unwrap in Maya, and then throw it into Substance Painter to bake and adjust textures. Feel free to leave critiques and advice!